Closed Nigh7Sh4de closed 6 years ago
We should get together and draw a level-design (at least a single static one, we can implement dynamically generated levels or multiple map layouts as a stretch goal if we decide it's worth it)
Position:
Leave space on the side for health bars and other UI
but replace vertical walls in the middle of the screen with columns/pillars and make all the walls much thinner (to increase space)
Create a map with floor, walls, some (non-final) obstacles