Open tzanon opened 6 years ago
Sound effects for weapons, explosions etc. "manager" node to handle things like: -not playing multiple identical samples at the same time -playing sounds for things like explosions, which have a shorter lifetime than the sound they make
Audio docs: http://docs.godotengine.org/en/3.0/tutorials/audio/
Sound effects for weapons, explosions etc. "manager" node to handle things like: -not playing multiple identical samples at the same time -playing sounds for things like explosions, which have a shorter lifetime than the sound they make