Closed tzwenn closed 9 years ago
That's the reason there is the stupid dummyBufBecauseItSucks in ```FrameSink.SDLRenderer.handle
dummyBufBecauseItSucks
SDL2 is now standard sink. I still have to flatten the YUV data.
Using sdl2.SDL_UpdateYUVTexture with self casted buffers now.
That's the reason there is the stupid
dummyBufBecauseItSucks
in ```FrameSink.SDLRenderer.handle