NavigationsMesh: tested for a long time 8000+ NPC's / Crowdagends on one serverinstance without any problems.
DynamicNavigationsMesh: briefly tested, slightly different build behavior (only works reliable with 64 Tilesize), no problems in runtime.
Reason: various bugs that cause crashes with large, complicated navmeshes
Note: Old prebuilt navmeshes in your project have to be rebuild.
Updated 11/2022 to lastest main branch from https://github.com/recastnavigation/recastnavigation
only updates no other changes
NavigationsMesh: tested for a long time 8000+ NPC's / Crowdagends on one serverinstance without any problems. DynamicNavigationsMesh: briefly tested, slightly different build behavior (only works reliable with 64 Tilesize), no problems in runtime.
Reason: various bugs that cause crashes with large, complicated navmeshes
Note: Old prebuilt navmeshes in your project have to be rebuild.