( This is a copy of issue https://github.com/urho3d/urho3d/issues/2784 )
Some AnimatedSprite2D elements disappear or become weird squares after the OpenGL context is lost. This is most easily reproducible in the web samples (it immediately happens if the window isn't 1024x768), but can also be reproduced by enabling/disabling full screen in OpenGL desktop builds.
The issue does not seem to happen if the AnimationSet2D file uses a spritesheet (it's the case of the Orc in samples 49 and 50).
( This is a copy of issue https://github.com/urho3d/urho3d/issues/2784 ) Some AnimatedSprite2D elements disappear or become weird squares after the OpenGL context is lost. This is most easily reproducible in the web samples (it immediately happens if the window isn't 1024x768), but can also be reproduced by enabling/disabling full screen in OpenGL desktop builds.
The issue does not seem to happen if the AnimationSet2D file uses a spritesheet (it's the case of the Orc in samples 49 and 50).