Open SirNate0 opened 12 months ago
I just realized, my changes seem to have broken key press detection (key down works fine, but key presses seem to be missed \~99% of the time).
Correction: I think key-presses are triggering twice, which would toggle the DebugHud on and off with the same key press. (It also broke my jumping code, but that is a separate issue). Interestingly, there is still something different going on with the 1% of cases, so more investigation is needed.
Input::graphics_
being null during the firstSDL_WINDOWEVENT