Closed pauldpickell closed 2 years ago
I'll look into removing all blocks on the outside of the realm when building walls.
Can we also add a method to display the seed for the last terrain generation like what currently exists for /realm seed
or just output it to chat when the terrain is generated without an input seed?
Can we also add a method to display the seed for the last terrain generation like what currently exists for
/realm seed
or just output it to chat when the terrain is generated without an input seed?
This is a quick addition, I'll add it in with the fix for the overhang.
Describe the bug Generate some terrain with decorations that occur at edge of realm and they can go beyond the limits of the realm.
To Reproduce Steps to reproduce the behavior:
/realm new
/realm tp 2
/realm gen 2 v2 v2 10 123
Expected behavior Decorations and other nodes should always be contained within the realm boundaries to avoid unexpected behaviour, glitching, etc. If we decide that decorations are allowed to overhang, then we still need a method to clean them up when
/realm gen
is run again on the same realm. It will be very convenient to be able to re-run the terrain/forest generator on the same realm until a desired state is obtained.Screenshots
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