ubc-subbots / sound-localization-simulator

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MUSIC Algorithm Saturation Experiment #21

Open dvirhilu opened 2 years ago

dvirhilu commented 2 years ago

Test out how well MUSIC can handle signals that were saturated at amplification. You will likely have to create a component or modify other components to produce a square wave output for you. Perhaps you can add a component between input generation and the rest of the experiment that saturates the signal (simple bounding on the signal should suffice).

You can create a new experiment which builds on music/default_music_exp.py

Some things to consider when running the experiment:

  1. If you are sweeping across phi, try it out for various values of theta and vise versa
  2. Try to play around with the MUSIC parameter sweep resolution
  3. Try to play around with different hydrophone geometries* and see which geometries might perform better
  4. Make sure to run it for all four frequencies: 25, 30, 35, 40 kHz (run experiment four separate times with different frequencies)

If you are running into any issues: Message Dvir

Kobe-Ng commented 2 years ago

https://docs.google.com/document/d/1KgAulRc-Z1VhfDT2sL-zlgwPa5S7zeur6FzrqIaTt_o/edit?usp=sharing