Test out how well MUSIC can handle signals that were saturated at amplification. You will likely have to create a component or modify other components to produce a square wave output for you. Perhaps you can add a component between input generation and the rest of the experiment that saturates the signal (simple bounding on the signal should suffice).
You can create a new experiment which builds on music/default_music_exp.py
Some things to consider when running the experiment:
If you are sweeping across phi, try it out for various values of theta and vise versa
Try to play around with the MUSIC parameter sweep resolution
Try to play around with different hydrophone geometries* and see which geometries might perform better
Make sure to run it for all four frequencies: 25, 30, 35, 40 kHz (run experiment four separate times with different frequencies)
If you are running into any issues: Message Dvir
The possible hydrophone geometries you should play with should be simple arrays, rectangular prisms, spheres, or Luke's geometry. Luke's geometry is constrained as follows:
The three horizontal (bottom) hydrophones are separated by 14.25 mm in x, (left/right). They can translate between 10-40 mm in z (fwd/bkwd).
The two top hydrophones can translate in x with 20-30 mm of separation, centered about the center hydrophone on the bottom. They 19-35 mm above the center hydrophone.
Test out how well MUSIC can handle signals that were saturated at amplification. You will likely have to create a component or modify other components to produce a square wave output for you. Perhaps you can add a component between input generation and the rest of the experiment that saturates the signal (simple bounding on the signal should suffice).
You can create a new experiment which builds on music/default_music_exp.py
Some things to consider when running the experiment:
If you are running into any issues: Message Dvir