CopyRawImageIntoBuffer might help with this - instead of storing the photo info as a texture, we just want to do frame analysis. The link shows iterating over the buffer and storing it as a list of colors. This should be pretty useful for our purposes too - we can take the midpoint color (or an average of several colors if we want) and return that
Using Hololens' PhotoCapture api, get the frame the user is looking at.
CopyRawImageIntoBuffer might help with this - instead of storing the photo info as a texture, we just want to do frame analysis. The link shows iterating over the buffer and storing it as a list of colors. This should be pretty useful for our purposes too - we can take the midpoint color (or an average of several colors if we want) and return that