This log is spamming for the folks that have the problem, so it seems related to the IHoldMultipleThings aka Deep Storage checking. It may be possible to ignore deep storage comp check and just treat all container haul jobs the same and all cell haul jobs the same.
Root level exception in Update(): System.TypeLoadException: Could not resolve type with token 0100004b (from typeref, class/assembly IHoldMultipleThings.IHoldMultipleThings, IHoldMultipleThings, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null)
at (wrapper dynamic-method) RimWorld.StoreUtility.RimWorld.StoreUtility.NoStorageBlockersIn_Patch1(Verse.IntVec3,Verse.Map,Verse.Thing)
at RimWorld.StoreUtility.IsGoodStoreCell (Verse.IntVec3 c, Verse.Map map, Verse.Thing t, Verse.Pawn carrier, RimWorld.Faction faction) [0x0000e] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.StoreUtility.TryFindBestBetterStoreCellForWorker (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, RimWorld.Faction faction, RimWorld.SlotGroup slotGroup, System.Boolean needAccurateResult, Verse.IntVec3& closestSlot, System.Single& closestDistSquared, RimWorld.StoragePriority& foundPriority) [0x00085] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.StoreUtility.TryFindBestBetterStoreCellFor (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, RimWorld.StoragePriority currentPriority, RimWorld.Faction faction, Verse.IntVec3& foundCell, System.Boolean needAccurateResult) [0x0005f] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.StoreUtility.TryFindBestBetterStorageFor (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, RimWorld.StoragePriority currentPriority, RimWorld.Faction faction, Verse.IntVec3& foundCell, RimWorld.IHaulDestination& haulDestination, System.Boolean needAccurateResult) [0x00008] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.StoreUtility.IsInValidBestStorage (Verse.Thing t) [0x0002d] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.ListerHaulables.ShouldBeHaulable (Verse.Thing t) [0x0004d] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.ListerHaulables.Check (Verse.Thing t) [0x00000] in <82ff53f4436442f9a879167049ea7b06>:0
at RimWorld.ListerHaulables.ListerHaulablesTick () [0x0011d] in <82ff53f4436442f9a879167049ea7b06>:0
at Verse.Map.MapPreTick () [0x0000b] in <82ff53f4436442f9a879167049ea7b06>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
at Verse.TickManager.TickManagerUpdate () [0x0006a] in <82ff53f4436442f9a879167049ea7b06>:0
at Verse.Game.UpdatePlay () [0x00000] in <82ff53f4436442f9a879167049ea7b06>:0
at Verse.Root_Play.Update () [0x00026] in <82ff53f4436442f9a879167049ea7b06>:0
Verse.Log:Error(String, Boolean)
Verse.Root_Play:Update()
This log is spamming for the folks that have the problem, so it seems related to the IHoldMultipleThings aka
Deep Storage
checking. It may be possible to ignore deep storage comp check and just treat all container haul jobs the same and all cell haul jobs the same.