uberhalit / EldenRingFpsUnlockAndMore

A small utility to remove frame rate limit, change FOV, add widescreen support and more for Elden Ring
MIT License
1.21k stars 111 forks source link

Found a way to run the game in full screen with HDR and uncapped frames #32

Closed alaa007 closed 2 years ago

alaa007 commented 2 years ago

This is not an issue but a comment that might help fellow gamers.

As you have noticed when you play the game under borderless full screen, the HDR get disabled and the game looks as ugly as shit.

So playing around, I was able to have 90fps full screen with HDR enabled 2k screen resolution with G-sync enabled. What I have done: 1- Go to Nvidia Control panel and change the following for Eldin ring in the 3D settings section:

I have no idea why this is happening but its working! I told a friend about it and its working fine with him. Patcher version is 0.0.0.3-beta

Please give it a try

christofin commented 2 years ago

Damn, this worked for me...but it would be great if the tool just worked in Fullscreen + HDR without this fix

Qunka724 commented 2 years ago

It's strange, applying those 3D settings in the nvidia control panel actually disables gsync when I launch through steam or the tool. I'm gonna have to experiment with it a bit more - glad this works for you though.

christofin commented 2 years ago

Yeah it looks like I'm getting tearing too...maybe the original poster didn't notice this?

Qunka724 commented 2 years ago

Yeah it looks like I'm getting tearing too...maybe the original poster didn't notice this?

What's also interesting is I enabled the "G-Sync Compatible Indicator" in the nvidia control panel, and the indicator comes up saying gsync is enabled, but I was getting crazy screen tearing.

liquidsnakeblue commented 2 years ago

I'm pretty sure Gsync still requires vsync to be enabled, that's why you're seeing tearing. Nice that you can get the higher FPS with HDR working but not playable with all that tearing.

uberhalit commented 2 years ago

Fullscreen now supports high refresh rates. See #15