Closed l0lhax closed 2 years ago
I just took a look at the code for the Elden Ring plugin from FWS and didn't see any sign of code being "ripped". What are you basing your accusation on exactly?
All the patch positions and mechanisms are the same, including my mistakes, for example - such as calculating delta time with (1000f / fps) / 1000f (it should be 1.0f / 60)
It's fairly obvious.
Hello, I wasn't aware of this tool yet but as I am seeing it on their website, Elden Ring is not listed as a supported title nor is the tool open source?
I am assuming with delta-time you are referring to the frame rate unlock? I released that a few hours after game release and my testers had that ready merely 20mins after midnight on release day as the entire function including this delta-time code segment is copied from my own Sekiro utility which has had that code since 25th of March 2019 which was its initial release on github: https://github.com/uberhalit/SekiroFpsUnlockAndMore/blob/master/SekiroFpsUnlockAndMore/MainWindow.xaml.cs#L887
I am not going to remove your comments as I am definitely not the only person who can come up with patches to an old engine quickly after release. But please consider this next time.
Did you at least want to acknowledge the significant work of others for the FOV / aspect / 60hz fullscreen related patches you ripped from Flawless Widescreen? :D