A small utility to remove frame rate limit, add custom resolutions (widescreen support), increase FOV, borderless window, display and log stats and various game modifications for Sekiro
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Enemy attacks sometimes don't do anything when parrying/blocking at higher than 60fps #44
In the footage, I'm playing the game with the framerate locked at 160fps on a 165hz monitor. Occasionally, when parrying or blocking, the enemy's attacks go straight through my character model, and neither I nor the enemy lose posture or health.
This only happens at framerates higher than 60fps. As soon as I lock the framerate to 60fps, I can't get this to happen at all.
I'm even more confused by the number of people I've seen who claim that there aren't any issues with the game at an unlocked framerate, because this seems like a fairly serious issue.
It's been brought to my attention that you responded to this bug already on the Nexusmods page, and that it's an issue with Sekiro unrelated to the framerate.
Video footage: https://youtu.be/VRaqP2BokN0
In the footage, I'm playing the game with the framerate locked at 160fps on a 165hz monitor. Occasionally, when parrying or blocking, the enemy's attacks go straight through my character model, and neither I nor the enemy lose posture or health.
This only happens at framerates higher than 60fps. As soon as I lock the framerate to 60fps, I can't get this to happen at all.
I'm even more confused by the number of people I've seen who claim that there aren't any issues with the game at an unlocked framerate, because this seems like a fairly serious issue.