Closed namheegordonkim closed 4 years ago
Hi,
I've just added the FBX model we use for visualizations. This model has extra finger bones, but the rest of the skeleton is the same (so applying the resulting motion onto that skeleton should work fine, albeit with stiff hands). It is characterized so it should allow for retargeting inside motion builder.
We hope this helps.
I'll close the issue, but let me know if there are problems.
Hi Felix and colleagues,
Thanks for sharing this incredibly useful dataset.
As far as I know, the BVH files include the number of joints and links corresponding to the pose sequences but do not actually include rigged mesh or rigid bodies corresponding to the character model. This is evident when I load the BVH files onto Blender and can only see armatures without any geometry. I envision that one needs to combine the BVH poses with an FBX character model with mesh + rigging.
So I guess we need to bring our own rigged character models in order to render the results. I wonder if you have an example character model that we can use (e.g. the mocap suit character visible in the teaser image).
If not, would you be willing to give us some hints about bringing our own characters e.g. Mixamo characters? Namely, what are the steps and tools needed to apply these poses to them?