Open johnkanji opened 4 years ago
Hi,
Unfortunately, for this dataset we do not use other animation softwares other than MotionBuilder, so our tests and support are limited to this pipeline, but welcome any contributions that could solve these issues.
We confirmed that simply copying the animation data of an imported BVH onto the FBX skeleton works as expected in MotionBuilder.
For now, we can only suggest to check if the coordinates convention in the chosen software matches what's in the BVHs (i.e. Y up) and that the rotation order also matches (i.e. ZYX).
The problem is the rest orientation of a couple of joints which differs from the corresponding joints of some of the popular rigs (e.g. mixamo).
The FBX provided cannot be imported in blender directly, as blender doesn't support the ASCII fbx format
Hi there, Thanks a lot for sharing this data! I'm trying to import the animations into Blender for visualization but I'm having issues with the orientations of the provided FBX rig and the BVH animation data. It seems the rest poses of the rigs are not aligned so the animation is garbled. Do you have a recommended workflow for rendering? I saw in issue #3 you mentioned using Motion Builder but I'm using macOS which is unfortunately not supported.
Thanks again!