Open Sterophonick opened 3 weeks ago
been screwing with Gamescope for a minute, cannot seem to reproduce with my own builds. Potentially an issue with clang?
edit: successfully reproduced by building with the raw .spec
.
Built from .spec
again, and forcing it to GCC fixed the issue.
Forwarding some info from Discord discussions (https://discord.com/channels/1072614816579063828/1270815042119405678):
Should be fixed in next update
Can confirm that issue is resolved on current stable.
Describe the bug
The image in Gamescope will become blurred if the mouse is visible. Easiest to see when running at native resolution. The issue does not present itself in screenshots. Could possibly happen when docked? I've only ever seen it in handheld.
What did you expect to happen?
Screen must remain clear
Output of
rpm-ostree status
Hardware
Galileo
Steps to reproduce
This only works in games that use the system mouse (ex: Minecraft) rather than games that make their own mouse (ex: DOOM Eternal). Simply just get into a state where the mouse would be visible.
Pictures
Left: Correct behavior; Right: Blurry image