ucberkeleyrobotics / controls-workshop-2

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Collision handling #4

Open tasilb opened 8 years ago

tasilb commented 8 years ago

My current idea is to check the area the agent is moving to for wall pixels, and then kill the agent if it hits anything

tasilb commented 8 years ago

Better (?) idea is to count the number of pixels per color on the map at every draw to see if a wall or goal is covered up