Open dsuarez opened 8 years ago
I was initially thinking that you could show all three floors on a single map and use portals within that map, but I'm not sure that a portal can link to another location on the same map. That could be added. However what would work is to layout the three floors in a single map and show connections between them as paths which will work and have the benefit of showing a contiguous line rather than jumping between parts of the map to show travel.
The last option sounds good, but I would't like to show the path between floors (I think the straight line connecting floors should be weird). Is there a way to hide a path section? The time may be also a problem, because the system path would travel the line section at the same pace as the normal floor sections, and it will be longer. Probably a popup message when the path goes by a stairs of lift would be fine.
I think it can be accomplished. We would need to add some kind of things to the system:
Would it work?
I'm not totally sure if a portal used to link to another location on the same map would work, but getting that to work would seem to be a good option. Try making a portal to another location on the same map, I suspect that it won't like that, and I'll have to modify the code to be happy with portals to other locations on the same map.
Thanks for the support. That will be great, but I think I did't explain myself properly. I am thinking about forgetting portals. Just simple paths between different floors in the same svg. That path section can be hidden and faster than regular ones. I think I can myself modify the code to accomplish this.
However, if you were able to allow portals in the same floor works, that also will solve my problem. I haven't done the test already, but I try as soon as I can.
I have been diving into your code. Now I understand it a little bit more. Path is built as an entity independent of the segments. My idea will not work under this schema.
I tried to modify lines 407 and ids in my map to allow origin and destination (Elev.1.2.floor1 and Elev.2.1.floor1) as "Elev".origin.destination.floor_number. It did not work, maybe some changes are need around 458. Am I right?
Although I can teleport the path between one portal to another, I cannot wonder how to callback functions when a point in the path is reached.
Hello,
I am interested in using the software for a shopping center; however, I have a request: the kiosk has to show 3 floors at the same time. Is there a way to do this with little effort?