Closed jaxbot closed 8 years ago
Jonathon had already created the logic for these three game modes. I simply created the radio input interface for the player to choose the difficulty they wanted, and then connected that choice to the game mode via the player.js.
The devMateria branch relevant to this merge is called, "improved-instructions--varied-AI-difficulty--win-explanation" and has no Materia branch requirements.
QAing..... and.... LGTM
One of the three modes that should be supported in Dodgeball is an AI mode. The AI opponent should work with both P1 and P2, and should have the following levels of difficulty: