//a speed modifier applied to all actions executed by a node and its descendants.
@property CGFloat speed;
My use for this: Debugging (obviously it's a useful tool for anything).
Since I have long levels, I can use this to speed up the game until I reach the destination I want to. I'll call self.speed = mySpeed on my SKScene to "fast forward" until whenever. self.speed = 1 to go back to normal speed.
Holy cow, what a lifesaver.
SKNode.h
My use for this: Debugging (obviously it's a useful tool for anything).
Since I have long levels, I can use this to speed up the game until I reach the destination I want to. I'll call
self.speed = mySpeed
on my SKScene to "fast forward" until whenever.self.speed = 1
to go back to normal speed.