I'm coming here from your project page of your "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering" paper. Is there a way to reproduce the examples in the papers. In your paper you mention using point light sources. I could only find evironment map and area emitters in the repository.
The integrator used in that paper was collocated integrator/disney microfacet BRDF, which was not included in psdr-cuda due to some intern/copyright policy.
Hi,
I'm coming here from your project page of your "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering" paper. Is there a way to reproduce the examples in the papers. In your paper you mention using point light sources. I could only find evironment map and area emitters in the repository.