uci-rendering / psdr-cuda

Path-space differentiable renderer
BSD 3-Clause "New" or "Revised" License
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Point light from Mitsuba to psdr-cuda #36

Closed spock-the-wizard closed 5 months ago

spock-the-wizard commented 5 months ago

Hi,

I have a question about your point light model. I am trying to reproduce a Mitsuba scene in PSDR_CUDA.

In Mitsuba the point light intensity unit is power per steradian. What is the unit in psdr-cuda?

andyyankai commented 5 months ago

psdrcuda don't support point light and the repo is deprecated if you want to develop your own you can check dengxi's code for point light and put this in psdr-jit: https://github.com/joyDeng/InverseTranslucent/blob/main/src/emitter/point.cpp it should share the same unit as mitsuba