Closed JeanPhilippeMonteuuis closed 1 year ago
Thanks for using OpenCDA! I am a little confused about your question. What do you mean "it seems off"?
Hey @DerrickXuNu , Thank you for your reply.
I would like to understand: How/Where do you pick x,y,z for spawn_position
(red dot in the figure) and destination
(blue dot in the figure) to fit my case (figure above)?
About "It seems off", it means to retrieve x,y,z coordinates:
spawn_position
(red dot) and my destination
(blue dot).spawn_position
and destination
python opencda.py -t single_town07_carla -v 0.9.12 --apply_ml
)Thanks for clarifying your question.
How/Where do you pick x,y,z for spawn_position (red dot in the figure) and destination (blue dot in the figure) to fit my case (figure above)? --> I used UE4Editor (build froun source version) to find the available spawn points.
It seems off -> there are several things you want to try: 1) Make sure you set the spectator to the vehicle you spawn, so that the CarlaUE4 will focus on it automatically 2) Tune the Z value. It maybe your Z is too low so it can not spawn. 3) Check whether there is some error message when you start your script
Hello,
My goal is to spawn the ego-vehicle at a specific location in Town07 (e.g., singleTown07_carla). In the picture, the red dot is the![Town07](https://user-images.githubusercontent.com/8766629/214635643-c28168f0-d564-4d9e-99a3-c4efbc18fcdb.jpg)
spawn position
. The blue dot is thedestination
.I do not understand where/how to retrieve the coordinates used in
spawn_position
anddestination
(see lines below)scenario: single_cav_list: # this is for merging vehicle or single cav without v2x
I have tried to use the x, y , z coordinates provided in the Unreal Engine Editor but it seems off. Can you provide me some guidance or an example?
Thank you!