Each MiniGame will initialize an inherited instruction screen blueprint in order to show players how to play or the idea of each game. This will require modifications of the MiniGame base class and modifications to the constructors of each individual MiniGame that extends the base class
Each MiniGame will initialize an inherited instruction screen blueprint in order to show players how to play or the idea of each game. This will require modifications of the MiniGame base class and modifications to the constructors of each individual MiniGame that extends the base class