Just an idea for future CS56 programmers. Create a new mode where the player gets to control ghosts and eat the Pacman instead. The could replace versus mode, or be a new mode entirely.
The pacman would need AI, which could be tricky. You want the pacman to avoid the ghosts while still targeting remaining pellets. (Target ghosts if powerups are implemented)
You should give the players a time limit to catch the pacman and if they don't, they lose. (Need this otherwise the ghosts can camp some pellets and the pacman will never be able to eat them all) If they catch him, they move on to the next level. The more pellets that the pacman eats before they catch him, the less score they get.
2 ghosts would be best since 1 ghost would never catch pacman with good AI since he moves faster than ghosts. With 2 ghosts, you can trap the pacman; 3 ghosts might be unfair with humans playing them. (You can consider having a human control 1 ghost, and some AI controlling other one) Doesn't necessarily need to be 2 players though, one player could play both ghosts though it might take some practice to coordinate.
Just an idea for future CS56 programmers. Create a new mode where the player gets to control ghosts and eat the Pacman instead. The could replace versus mode, or be a new mode entirely.
The pacman would need AI, which could be tricky. You want the pacman to avoid the ghosts while still targeting remaining pellets. (Target ghosts if powerups are implemented)
You should give the players a time limit to catch the pacman and if they don't, they lose. (Need this otherwise the ghosts can camp some pellets and the pacman will never be able to eat them all) If they catch him, they move on to the next level. The more pellets that the pacman eats before they catch him, the less score they get.
2 ghosts would be best since 1 ghost would never catch pacman with good AI since he moves faster than ghosts. With 2 ghosts, you can trap the pacman; 3 ghosts might be unfair with humans playing them. (You can consider having a human control 1 ghost, and some AI controlling other one) Doesn't necessarily need to be 2 players though, one player could play both ghosts though it might take some practice to coordinate.
~500 points