When an item is dropped immediately after you kill a monster, it will appear on the screen. However, as soon as you make your next move, the item will "disappear" and be replaced by a blank space on the screen. It is still "there" logic-wise, meaning if you go back to that "empty" spot, you will consume the item.
I believe the issue lies somewhere in RogueController.java and/or RoguePanel.java.
When an item is dropped immediately after you kill a monster, it will appear on the screen. However, as soon as you make your next move, the item will "disappear" and be replaced by a blank space on the screen. It is still "there" logic-wise, meaning if you go back to that "empty" spot, you will consume the item.
I believe the issue lies somewhere in RogueController.java and/or RoguePanel.java.
Points estimate: 200