ucsb-cs56-projects / cs56-games-roguelike

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Implement a Speed System #63

Open xavierholt opened 6 years ago

xavierholt commented 6 years ago

Currently, one turn is one turn for everybody - the player and monsters all move one step per tick. Make it so that different creatures have different speeds. This will probably involve a priority queue.

Some things to think about:

200 XP

brianslee commented 6 years ago

Speed system is still a problem W18 Ok 200 Points