The current monsters just flounder around randomly. This is maybe believable for zombies or bats, but I like to believe that pirates are better than that...
First AI (200 XP): Make it so that a monster that can see the player will chase and attack him/her.
Subsequent AIs (50 XP each): Bonus points for each additional behavior. Maybe bats try to stay just out of reach?
The current monsters just flounder around randomly. This is maybe believable for zombies or bats, but I like to believe that pirates are better than that...
First AI (200 XP): Make it so that a monster that can see the player will chase and attack him/her.
Subsequent AIs (50 XP each): Bonus points for each additional behavior. Maybe bats try to stay just out of reach?