Closed cowsintuxedos closed 6 years ago
Fixed issues #21, #22, #23, #24 as can be seen in the comments in the commits // Andrew Lai, David Sun //
tl;dr:
Game now runs on a timer/loop - things will happen regardless of user input Added a second unique enemy Added unique enemy behaviors - enemies now roam, and will either chase or flee the player depending on what type of enemy they are Enemies can now damage the player upon collision Fixed bug that prevented the use of the controls after opening the shop window Also refactored much of the GUI code to be more logical and extendable for the future
Game now runs on a timer/loop - things will happen regardless of user input
Added a second unique enemy
Added unique enemy behaviors - enemies now roam, and will either chase or flee the player depending on what type of enemy they are
Enemies can now damage the player upon collision
Fixed bug that prevented the use of the controls after opening the shop window
Also refactored much of the GUI code to be more logical and extendable for the future
quick demo (the yellow guy is hard to see):
Everything looks good!
Fixed issues #21, #22, #23, #24 as can be seen in the comments in the commits // Andrew Lai, David Sun //
tl;dr:
quick demo (the yellow guy is hard to see):