ucsd-cse125-sp24 / group3

Wrath of Zeus: 3v1 maze escape for UCSD CSE125
https://cse125.ucsd.edu/2024/cse125g3/wrath-of-zeus/
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Scale animation speed off frame rate + fix player y positioning #196

Closed dmin12 closed 3 months ago

dmin12 commented 3 months ago

Changes the animation update speed to match the frame rate. More accurately, it updates the animation based on the time between calls to geometryPass inside Client.

Also includes a fix to player model and camera height by subtracting by half of the model height, which puts player models on the ground and moves the camera to the correct eye position.

Tyler-Lentz commented 3 months ago

I fixed the sizing issue in the start animation branch, so i will merge that in right after this