Changes the animation update speed to match the frame rate. More accurately, it updates the animation based on the time between calls to geometryPass inside Client.
Also includes a fix to player model and camera height by subtracting by half of the model height, which puts player models on the ground and moves the camera to the correct eye position.
Changes the animation update speed to match the frame rate. More accurately, it updates the animation based on the time between calls to
geometryPass
insideClient
.Also includes a fix to player model and camera height by subtracting by half of the model height, which puts player models on the ground and moves the camera to the correct eye position.