Closed benjxia closed 1 month ago
This assertion in animationPose() always failed when the client started up.
assert(animationId >= -1 && animationId < animations.size() && animated);
I printed the animationId, animations.size(), animated
and they all look correct. They should not trigger assert false, but they somehow did...
IDK what's going on, but after removing the asserts the client runs well looks fabulous!
I'm getting assert errors as well, in both animationPose and timeToAnimationTick, but my values also look right. Everything looks correct when I comment them out though.
my bad, just finetuning some player and egg sizes
i dont want to squash this pr, alan has overtaken me in total # of commits cus I've been squashing all my pr's since week 3
shit i never squash my pr 😂...
Player now animated when moving around map. Also (slightly) reduced aliasing on outline shader by changing screen shader's sobel operator to roberts-cross operator