We use the walking animation if the player is moving horizontally, the jumping animation if they are in the air and aren't moving horizontally, and the idle animation if neither of those things are true. I can adjust these if people want to do something else (e.g. I could prioritize the jumping animation over the walking animation instead of vice versa).
We use the walking animation if the player is moving horizontally, the jumping animation if they are in the air and aren't moving horizontally, and the idle animation if neither of those things are true. I can adjust these if people want to do something else (e.g. I could prioritize the jumping animation over the walking animation instead of vice versa).