ucsd-cse125-sp24 / group5

A character-based ability shooter 2v2 heavily inspired by Four Seasons
https://cse125.ucsd.edu/2024/cse125g5
6 stars 0 forks source link

Game Over Screen #51

Closed realmatthewpeng closed 1 month ago

realmatthewpeng commented 1 month ago

Game ends after 6 minutes.

Alanine42 commented 1 month ago

are the characters supposed to look like this (back)?

image
Alanine42 commented 1 month ago

the game also ended quite early for me (way less than 6 minutes)

I haven't looked into the code yet, just posting random comments lol sorry

realmatthewpeng commented 1 month ago

after clicking space from the lobby screen I am spawned here and cannot move.

image

looks like the server isn't responding to client's movement requests.

For other's reference: you need to lock in your character in the lobby.

realmatthewpeng commented 1 month ago

the game also ended quite early for me (way less than 6 minutes)

I accidentally changed the setup.json setting to 60 in my last commit. you need to change it to 360.

realmatthewpeng commented 1 month ago

are the characters supposed to look like this (back)?

image

I didn't force the characters to look at the camera, so for now, yes. Actually, I think I need to make a small change so the players can still spin around.

Alanine42 commented 1 month ago

I somehow get this screen (only difference in-game was I death-swapped with another player)

image
realmatthewpeng commented 1 month ago

I somehow get this screen (only difference in-game was I death-swapped with another player)

image

Ah yes. That is the case when the scores are tied, so the players are not moved to the winning location. I just make it so BLUE wins for now.

Alanine42 commented 1 month ago

I somehow get this screen (only difference in-game was I death-swapped with another player)

image

Ah yes. That is the case when the scores are tied, so the players are not moved to the winning location. I just make it so BLUE wins for now.

ahh i see, tie condition. makes sense!

realmatthewpeng commented 1 month ago

lgtm. nit: add tie case (tho not likely to happen hhh)

nit: enable players spin around

tie case --> blue wins (can change) players spin around --> nvm was working all along

Alanine42 commented 1 month ago

lgtm. nit: add tie case (tho not likely to happen hhh) nit: enable players spin around

tie case --> blue wins (can change) players spin around --> nvm was working all along

I see, no problem them!