DON'T ACTUALLY MERGE THIS UNTIL IT IS TESTED
I cannot test because my computer is absolute dog water, but if you shoot someone, they should be frozen in place for a second. If this is too short to test, EventHandler.cpp line 70 is:
targetStatus.movementSpeedTicksLeft = 30;
change 30 to whatever number of gameticks is sufficient to test.
DON'T ACTUALLY MERGE THIS UNTIL IT IS TESTED I cannot test because my computer is absolute dog water, but if you shoot someone, they should be frozen in place for a second. If this is too short to test, EventHandler.cpp line 70 is: targetStatus.movementSpeedTicksLeft = 30; change 30 to whatever number of gameticks is sufficient to test.