ucupumar / ucupaint

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
GNU General Public License v3.0
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Pick color doesn't work with unselected layers #100

Closed sholms closed 5 months ago

sholms commented 6 months ago

I been trying to pick colors from others layers to paint on my current layer and the pick color only works on current select layer

ucupumar commented 6 months ago

To make it more clear, can you show me an example in a video?

sholms commented 6 months ago

it can be recreated with two layers: one layer filled with a solid color, and another layer on top empty. So, when you select the first layer (empty one) to paint and use the color picker to select a color from the second layer, the color picker will only capture the color from the currently selected layer, (the empty one)

ucupumar commented 6 months ago

I'm not sure how you pick your color, just record your screen to make it more clear. It's not that hard to do.

sholms commented 6 months ago

I'm not sure how you pick your color, just record your screen to make it more clear. It's not that hard to do.

Shift+X

ucupumar commented 6 months ago

I see, I never knew that operator before, I'm not sure what happened there, I think it's probably blender limitation. Just use the standard eyedropper in the meantime since it works image

sholms commented 6 months ago

I see, I never knew that operator before, I'm not sure what happened there, I think it's probably blender limitation. Just use the standard eyedropper in the meantime since it works image

yep, that one works fine! thank you

sholms commented 6 months ago

Actually it looks like Shift X get the colors directly from the pixels texture, and the eyedropper gets colors from blenders editor window, so if there is some PBR material with specular effects the eyedropper are going to get a different color from the layer/texture.

ucupumar commented 6 months ago

you can use preview mode to make the color flat