ucupumar / ucupaint

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
GNU General Public License v3.0
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Voronoi Distance to Edge not working #103

Closed trashmaster9000 closed 1 month ago

trashmaster9000 commented 2 months ago

if i use the Voronoi texture and set the type to "Distance to Edge" nothing is displayed. other types seem to work.

Bildschirmfoto_2024-04-20_13-00-25 Bildschirmfoto_2024-04-20_13-00-46

this is what its supposed to look like: Bildschirmfoto_2024-04-20_13-01-48

ucupumar commented 2 months ago

Hmm, it looks like voronoi only has one output when you use that type. This can be tricky to fix, but you can manually choose voronoi distance on layer channel input for now. image

trashmaster9000 commented 2 months ago

thanks for your quick reply!

i've just encountered the next issue: if i also activate influence to Normal Channel i get some really weird effects: only colour: Bildschirmfoto_2024-04-21_11-34-09

with normal: Bildschirmfoto_2024-04-21_11-34-29

what i'm trying to achieve: Bildschirmfoto_2024-04-21_11-36-43

ucupumar commented 2 months ago

This is because ucupaint is using smooth bump map by default, you can change it back to the standard bump map using this setting. image Be aware that if you're disabling the smooth bump, painted bump will look blocky image

If you want to keep using smooth bump and want to fix voronoi bump map, you can use layer channel settings to tweak the smooth bump effects image I hope that's understandable

trashmaster9000 commented 2 months ago

thanks for your quick support, works just fine now!