ucupumar / ucupaint

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
GNU General Public License v3.0
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Feature request: import and export layered image #112

Open fluffy-critter opened 1 month ago

fluffy-critter commented 1 month ago

I would like to use ucupaint to customize textures for VRChat avatars and other game assets, and for that purpose it would be super useful if there were a way to import and export layered texture setups through a file format which supports that (ideally .psd, to allow further fine detail editing in one of the many 2D editors which support that, or perhaps creating a custom file format), rather than having to duplicate the entire .blend file or using the linked resources functionality.

(If there's already a way to do something like this in ucupaint or even Blender itself, I'm not aware of it and haven't been able to find anything, so please let me know if I'm just missing something where I haven't figured out the right search terms.)

ucupumar commented 1 month ago

I don't use any external application for texturing, so I have no plan to implement this feature myself. Feel free to implement this if you find a way how to do it because I have no idea tbh. 🙏

fluffy-critter commented 1 month ago

The main use case I have is being able to quickly swap out texturing setups, although the external editor aspect would be nice to have. Is there any existing method that works for that which doesn't require having a bunch of linked .blend files?

ucupumar commented 1 month ago

Hmm, maybe you can put your materials to blender's asset manager so you can reuse your setups.