When I try to use Other Object's Channels layer, Ucupaint modifies the other object's material (understantably), but it disconnects the image's flowing into Principled BSDF node and adds an empty image node in there for some reason. I am using Blender 4.1 and Ucupaint 1.2.7.
When I try to use
Other Object's Channels
layer, Ucupaint modifies the other object's material (understantably), but it disconnects the image's flowing into Principled BSDF node and adds an empty image node in there for some reason. I am using Blender 4.1 and Ucupaint 1.2.7.