Closed swift502 closed 1 year ago
Ok, let me check it first
Hmm, I think you're right. I defaulted to unhide all objects that using the same material. Maybe it should be an option. And I just realized FXAA caused the baking process taking so long to finish, I think I will also make it optional.
I defaulted to unhide all objects that using the same material. Maybe it should be an option
Okay, yeah I would appreciate that.
I always keep a bunch of old versions of models for reference so some way to disable this would make my life easier, so I don't have to manually delete all the shared materials.
I see, this is not hard but still need a bit of time to implement, so please be patient. :)
Okay, I fixed it, no need for a special option to disable object hide render when baking since I didn't find any use case for it. Also, I kept FXAA on by default because it's not that slow when I use it again. :)
@ucupumar Awesome. 🙂
I didn't notice any major slowdown with FXAA. And it's a great feature, so I think it can be enabled by default.
Hi, it wouldn't be fun if I didn't find something. 😄
If objects in collections that are disabled for rendering share a material with the rendered object, I get baking errors. The scene looks like this: A and C share a material. C is disabled for rendering. I want to bake A.
This happens:
https://user-images.githubusercontent.com/24359130/178116610-d0d55d40-db61-4069-a00e-de092a995121.mp4
Here's the blend file from the video
I would personally love it if the behavior was the same as Blender's baking method. Let me know what you think!