The reason image atlas exists is to bypass the number of image textures limit of Eevee renderer (24 for Radeon, and 64 for Nvidia). By adding an operator to convert standard image to image atlas and vice versa, the option to use image atlas can be turned off by default.
The reason image atlas exists is to bypass the number of image textures limit of Eevee renderer (24 for Radeon, and 64 for Nvidia). By adding an operator to convert standard image to image atlas and vice versa, the option to use image atlas can be turned off by default.