udacity / self-driving-car-sim

A self-driving car simulator built with Unity
http://udacity.com/self-driving-car
MIT License
3.9k stars 1.5k forks source link

problem with assets model #5

Closed ghost closed 7 years ago

ghost commented 7 years ago

Hi, What does it mean "please make sure to use Git LFS to properly pull over large texture and model assets."?

When I import the project Unity is not able to find some prefabs, I think that maybe is because I just used Unzip but I don´t really understand what Git is for...

cfficaurzua commented 7 years ago

Git lets you clone (download) all files from a repository (project folder), then easily update if changes where made, also allows you to make changes and contributions without compromise the original project, also it keeps track of all the changes made, so you can go back in history and restore the folder to a specific date. This works flawlessly with code scripts, but when you have large files containing only binary or hexadecimal data, git lacks of utility, thus git LFS manage to download those files from a server. to run the simulator follow this steps: -install git https://git-scm.com/downloads -then install git lfs https://git-lfs.github.com/ -reboot -open the terminal or command prompt if you are in windows go to the folder you want to download the material write the following "git clone https://github.com/udacity/self-driving-car-sim.git" and then hit enter if you correctly install git and git lfs then it should start to download every file, asset, image, etc

finally open unity-> open project-> select self-driving-car-sim from the folder you specified.