Closed Indiana8000 closed 13 years ago
I can also confirm this bug afflicts the JSON output for --show-players, c10t - a cartography tool for minecraft version: git 170a3a5, built on Mar 1 2011 by: Udoprog johnjohn.tedro@gmail.com et. al (see README) site: http://github.com/udoprog/c10t
Here is an example JSON output (formatted for readability): { "markers":[{ "X":0, "Y":0, "Z":0, "text":"player", "type":"player", "x":3679, "y":2688 }], "st":{ "MapX":16, "MapY":128, "MapZ":16 }, "world":{ "cx":3679, "cy":2688, "dx":6384, "dy":128, "dz":6976, "mn_x":-2688, "mn_z":-3296, "mode":0, "mx_x":3680, "mx_z":3664 } }
Confirming the same issue. version: git ca74aab, built on Mar 8 2011
This issue is still present in this version:
root@vm:~# /usr/games/minecraft/cartographer/c10t --version
c10t - a cartography tool for minecraft
version: git 43336eb, built on Mar 21 2011
by: Udoprog <johnjohn.tedro@gmail.com> et. al (see README)
site: http://github.com/udoprog/c10t
This issue should be fixed in HEAD, please confirm : ).
I can confirm the issue has been fixed in HEAD.
Thanks.
Yes, with the HEAD version it is fixed! Thx!
Awesome! Thanks! My maps are clean again! :)
All player names are printed at 0,0 (Other User reported a random position). But it show me the correct number of players at the beginning. And I'm sure that I'm not at 0,0 and logged off.
$ ./c10t --version c10t - a cartography tool for minecraft version: 1.6, built on Mar 2 2011 by: Udoprog johnjohn.tedro@gmail.com et. al (see README) site: http://github.com/udoprog/c10t