Closed mathuin closed 12 years ago
Everything should be governed by the global variable mc::MapY, I see that is not the case, so I'm fixing it asap.
Also, how does the region format map to these modifications? Afaik, it expects the map chunks to be at most 128 high. Edit: Try out latests master.
I do not know the specifics. I will be using FishTaco's height mod to make the new worlds at first, until I know more about the region format changes. I will let you know!
I have a zip file containing a world generated with FishTaco's height mod. What's the best way to make that zip file available to you?
Reverse engineering whatever modifications were made to the region format is quite cumbersome, a specification would be nice.
Yes, I agree. Might as well park this issue until Mojang releases more information on the topic.
...and now they have!
http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/
Here's a link to more information, including a tool for conversion. :-)
I am looking at server and client mods so I can use maps of 1024 height instead of 128.
The source to c10t includes multiple references to 128 -- one in main.cpp and the rest in altitude_graph.cpp. Which ones should I change to 1024 to make c10t map my new worlds?
Jack.