udoprog / c10t

A minecraft cartography tool
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Want to map worlds taller than 128 -- how? #208

Closed mathuin closed 12 years ago

mathuin commented 12 years ago

I am looking at server and client mods so I can use maps of 1024 height instead of 128.

The source to c10t includes multiple references to 128 -- one in main.cpp and the rest in altitude_graph.cpp. Which ones should I change to 1024 to make c10t map my new worlds?

Jack.

udoprog commented 12 years ago

Everything should be governed by the global variable mc::MapY, I see that is not the case, so I'm fixing it asap.

udoprog commented 12 years ago

Also, how does the region format map to these modifications? Afaik, it expects the map chunks to be at most 128 high. Edit: Try out latests master.

mathuin commented 12 years ago

I do not know the specifics. I will be using FishTaco's height mod to make the new worlds at first, until I know more about the region format changes. I will let you know!

mathuin commented 12 years ago

I have a zip file containing a world generated with FishTaco's height mod. What's the best way to make that zip file available to you?

udoprog commented 12 years ago

Reverse engineering whatever modifications were made to the region format is quite cumbersome, a specification would be nice.

mathuin commented 12 years ago

Yes, I agree. Might as well park this issue until Mojang releases more information on the topic.

DemmyDemon commented 12 years ago

...and now they have!

mathuin commented 12 years ago

http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/

Here's a link to more information, including a tool for conversion. :-)