Rendering of even just medium size maps needs a lot of time especially in the isometric mode. I don't know how the world map is stored but maybe there is a way to use some sort of caching. For example c10t could store information about the chunks (a hash or something else) and write this information in a file. If a new scan is made c10t could compare these information with the current map to avoid unnecessary rendering. Or maybe there is another way to solve this problem if my idea is technically not possible.
Duplicate of #205. I really like your efforts on improving c10t with bug reports and improvement suggestions but please consider using the existing tickets, if any, before creating a new one :)
Rendering of even just medium size maps needs a lot of time especially in the isometric mode. I don't know how the world map is stored but maybe there is a way to use some sort of caching. For example c10t could store information about the chunks (a hash or something else) and write this information in a file. If a new scan is made c10t could compare these information with the current map to avoid unnecessary rendering. Or maybe there is another way to solve this problem if my idea is technically not possible.