Closed GoogleCodeExporter closed 8 years ago
Could you attach a very simple Alembic asset with animated creases?
Hopefully there is a more optimal way than what is outlined in your patch.
Original comment by miller.lucas
on 26 Aug 2013 at 7:34
It's not about animated creases, creases are static. It's a usual subdiv with
creases and animated vertices.
readSubD(..) in MeshHelper.cpp is used when creating data for outputting from
AlembicNode attribute, and it does not restore creases.
Static meshes are created with createSubD(..) in MeshHelper.cpp, and it does
restore creases.
I've tried using same code as in createSubD(..) but it fails on MItMeshVertex
creation with NullObj error. And indeed ioMesh.object() is null at that point,
but other methods on ioMesh work.
Attached simple cube with animated points, and picture of how it should look.
Original comment by sop...@gmail.com
on 28 Aug 2013 at 6:48
Attachments:
Original comment by miller.lucas
on 13 Sep 2013 at 6:17
Fix pushed here, and will be released with Alembic 1.5.1:
http://code.google.com/r/millerlucas-dev/source/detail?r=73581b5d7d28c49e4e32321
f76880d01a46d06bf
Original comment by miller.lucas
on 17 Sep 2013 at 6:54
Original comment by miller.lucas
on 19 Sep 2013 at 8:12
Original issue reported on code.google.com by
sop...@gmail.com
on 26 Aug 2013 at 7:36Attachments: