Open flufy3d opened 7 years ago
hi guys ,I know there is a thread bulkdata access violation. may be could referece some code in FTexturePlatformData to solve this problem
` for (int32 MipIndex = 0; MipIndex < FirstMipToLoad && MipIndex < Mips.Num(); ++MipIndex)
{ FTexture2DMipMap& Mip = Mips[MipIndex]; if (Mip.BulkData.IsBulkDataLoaded()) { Mip.BulkData.Lock(LOCK_READ_ONLY); Mip.BulkData.Unlock(); } }
`
hi guys ,I know there is a thread bulkdata access violation. may be could referece some code in FTexturePlatformData to solve this problem
` for (int32 MipIndex = 0; MipIndex < FirstMipToLoad && MipIndex < Mips.Num(); ++MipIndex)
`