Open Gatts011 opened 7 years ago
Hi Gatts, Nick already updated the LoadingScreen.Build.cs file to reflect changes in 4.16 targetrules changes. Use this for your 4.14 version
namespace UnrealBuildTool.Rules
{
public class LoadingScreen : ModuleRules
{
public LoadingScreen(TargetInfo Target)
{
PrivateIncludePaths.Add("LoadingScreen/Private");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MoviePlayer",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"Engine"
}
);
}
}
}
Thanks,
but im getting this error now:
Severity Code Description Project File Line Suppression State Error All source files in module "LoadingScreen" must include the same precompiled header first. Currently "C:\GAME1\DL Engines\UE4.14GitBasic\Engine\Plugins\Media\LoadingScreen-master\Source\LoadingScreen\Private\LoadingScreenPrivatePCH.h" is included by most of the source files. The following source files are not including "C:\GAME1\DL Engines\UE4.14GitBasic\Engine\Plugins\Media\LoadingScreen-master\Source\LoadingScreen\Private\LoadingScreenPrivatePCH.h" as their first include: UE4 C:\Users\Gatts\Documents\Unreal Projects\RVT6\RVT6\Intermediate\ProjectFiles\EXEC 1
On Tue, Mar 28, 2017 at 3:16 PM, Jason notifications@github.com wrote:
Hi Gatts, Nick already updated the LoadingScreen.Build.cs file to reflect changes in 4.16 targetrules changes. Use this for your 4.14 version
`namespace UnrealBuildTool.Rules { public class LoadingScreen : ModuleRules { public LoadingScreen(TargetInfo Target) { PrivateIncludePaths.Add("LoadingScreen/Private");
PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MoviePlayer", "Slate", "SlateCore", "InputCore", "RenderCore", "Engine" } );
} }
}`
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-- Regards
Toby French Director Midnight Media CC
2782 815 1063
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In LoadingScreenSettings.cpp make this header change: //#include "LoadingScreenSettings.h"
in SSimpleLoadingScreen.cpp make this header change: //#include "SSimpleLoadingScreen.h"
and so forth for each file that errors for that
You can see all of the 4.16 changes on Nick's last commit: https://github.com/ue4plugins/LoadingScreen/commit/2d8e61c6f3dc85ecbf5e285eb286ab453c025516
blessed be SonOfJay! this has worked
Thanks a mill!
On Tue, Mar 28, 2017 at 4:29 PM, Jason notifications@github.com wrote:
In LoadingScreenSettings.cpp make this header change: //#include "LoadingScreenSettings.h"
include "LoadingScreenPrivatePCH.h"
in SSimpleLoadingScreen.cpp make this header change: //#include "SSimpleLoadingScreen.h"
include "LoadingScreenPrivatePCH.h"
and so forth for each file that errors for that
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-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
sorry to ask but how would I add in the widget functionality as the "bonuses" section on this page
https://wiki.unrealengine.com/Loading_Screen
On Tue, Mar 28, 2017 at 5:33 PM, Toby French midnightmediamail@gmail.com wrote:
blessed be SonOfJay! this has worked
Thanks a mill!
On Tue, Mar 28, 2017 at 4:29 PM, Jason notifications@github.com wrote:
In LoadingScreenSettings.cpp make this header change: //#include "LoadingScreenSettings.h"
include "LoadingScreenPrivatePCH.h"
in SSimpleLoadingScreen.cpp make this header change: //#include "SSimpleLoadingScreen.h"
include "LoadingScreenPrivatePCH.h"
and so forth for each file that errors for that
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/ue4plugins/LoadingScreen/issues/15#issuecomment-289788382, or mute the thread https://github.com/notifications/unsubscribe-auth/AM1U5GyqwnPL5xivznNU2R-iYNyRrXAyks5rqRlRgaJpZM4MrcFZ .
-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
Glad that helped, those settings are available once the plugin is loaded into your project.
Look at the new category in your editor project settings. A new category under "Game" & "Loading Screen". There you can set your options. Good luck.
Im getting the exact same error, I made the changes you mentioned but still no change. Any idea what I could be doing wrong? I would really appreciate any other advice or suggestions you may have.
Severity Code Description Project File Line Suppression State Error All source files in module "LoadingScreen" must include the same precompiled header first. Currently "C:\GAME1\DL Engines\UE4.14GitBasic\Engine\Plugins\Media\LoadingScreen-master\Source\LoadingScreen\Private\LoadingScreenPrivatePCH.h" is included by most of the source files. The following source files are not including "C:\GAME1\DL Engines\UE4.14GitBasic\Engine\Plugins\Media\LoadingScreen-master\Source\LoadingScreen\Private\LoadingScreenPrivatePCH.h" as their first include: UE4 C:\Users\Gatts\Documents\Unreal Projects\RVT6\RVT6\Intermediate\ProjectFiles\EXEC 1
Are you adding to engine or project?
Try deleting saved and intermediate folders then regenerate VS files, then rebuild in project in VS. Make to to run in standalone. If you dont come right give me a shout and ill send you my files
On Sat, Apr 15, 2017 at 6:09 PM, CharlieBehan notifications@github.com wrote:
Im getting the exact same error, I made the changes you mentioned but still no change. Any idea what I could be doing wrong? I would really appreciate any other advice or suggestions you may have.
Severity Code Description Project File Line Suppression State Error All source files in module "LoadingScreen" must include the same precompiled header first. Currently "C:\GAME1\DL Engines\UE4.14GitBasic\Engine\Plugins\Media\LoadingScreen- master\Source\LoadingScreen\Private\LoadingScreenPrivatePCH.h" is included by most of the source files. The following source files are not including "C:\GAME1\DL Engines\UE4.14GitBasic\Engine\Plugins\Media\LoadingScreen- master\Source\LoadingScreen\Private\LoadingScreenPrivatePCH.h" as their first include: UE4 C:\Users\Gatts\Documents\Unreal Projects\RVT6\RVT6\Intermediate\ProjectFiles\EXEC 1
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-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
Deleting saved and intermediate folders then regenerating VS files seemed to fix it!
Thank you so much for the help :)
Glad i could help
On Tue, Apr 18, 2017 at 3:29 PM, CharlieBehan notifications@github.com wrote:
Deleting saved and intermediate folders then regenerating VS files seemed to fix it!
Thank you so much for the help :)
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-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
Hi jason,
I get this error now after upgrading to 4.15.2
works fine in standalone but wont build...
1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ 1> Creating makefile for ShaderCompileWorker (no existing makefile) 1> Target is up to date 1> Deploying ShaderCompileWorker Win64 Development... 1> Total build time: 3.11 seconds (NoActionsToExecute executor: 0.00 seconds) 2>------ Build started: Project: RVT8, Configuration: Development_Editor x64 ------ 2> Performing full C++ include scan (building a new target) 2> Creating makefile for RVT8Editor (no existing makefile) 2> Performing 4 actions (4 in parallel) 2> Module.LoadingScreen.cpp 2> LoadingScreen.generated.cpp 2>C:\GAME1\DL Engines\UE_4.15.2\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs. 2> [3/4] Link UE4Editor-LoadingScreen.dll 2> [4/4] Link UE4Editor-LoadingScreen.lib 2> Creating library C:\GAME1\DL Engines\UE_4.15.2\Engine\Plugins\Media\LoadingScreen-master\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LoadingScreen.lib and object C:\GAME1\DL Engines\UE_4.15.2\Engine\Plugins\Media\LoadingScreen-master\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LoadingScreen.exp 2> Creating library C:\GAME1\DL Engines\UE_4.15.2\Engine\Plugins\Media\LoadingScreen-master\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LoadingScreen.suppressed.lib and object C:\GAME1\DL Engines\UE_4.15.2\Engine\Plugins\Media\LoadingScreen-master\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-LoadingScreen.suppressed.exp 2> Deploying RVT8Editor Win64 Development... 2> Total build time: 143.23 seconds (Local executor: 95.20 seconds) ========== Build: 2 succeeded, 0 failed, 2 up-to-date, 0 skipped ==========
On Wed, Apr 19, 2017 at 4:01 PM, Toby French midnightmediamail@gmail.com wrote:
Glad i could help
On Tue, Apr 18, 2017 at 3:29 PM, CharlieBehan notifications@github.com wrote:
Deleting saved and intermediate folders then regenerating VS files seemed to fix it!
Thank you so much for the help :)
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-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
-- Regards
Toby French Director Midnight Media CC
2782 815 1063
Disclaimer and Confidentiality Note: This email, any attachments to it (“communication”), as well as all rights attaching to both, unless the context clearly indicates otherwise, are the sole property of Midnight Media CC, and/or its subsidiaries, affiliates, divisions, and/or holding company/companies (“the Group”). The communication contains information intended solely for the addressee/s named above, and is confidential and/or private. Any unauthorised use and/or interception of this e-mail is illegal. The communication may contain confidential and/or privileged information and may not be copied, forwarded or disclosed to any unauthorised person. If you receive this message in error, please notify the sender immediately by email, and thereafter delete the message, and do not disclose or use its contents or that of any attachments in any manner whatsoever. The Group disclaims all liability whatsoever for any and all loss or damages whatsoever and howsoever incurred and/or suffered resulting and/or arising from the communication. The Group does not warrant the integrity of the communication, nor that it is free of errors, viruses, interception or interference, and disclaims all liability for any such. Views and opinions are those of the sender unless clearly stated as being that of the Group. The authority of the sender to bind the Group should be verified by the recipient and can not be assumed.
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Hi Nick
Im trying to use this plugin for a game. I get this error when I copy git download into plugins folder and try regenerate: error CS0246: The type or namespace name 'ReadOnlyTargetRules' could not be found (are you missing a using directive or an assembly reference?) UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files.
I did see a incompatible version error in 1 of my many, many attempts to add the plugin. Im using 4.14 source.
any advise is hugely appreciated