ue4plugins / LoadingScreen

A plugin for Unreal Engine 4 to expose simple controls for managing load screens.
MIT License
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Expose Movies Path to Blueprints to change change video played at Runtime #19

Open sbnewsom opened 7 years ago

sbnewsom commented 7 years ago

How would I go about exposing the classes to blueprint so we can change MoviePaths to DefaultScreen struct at Runtime? I'm trying to have it so through blueprints that it can change the moviepaths, so when I make a change to level, a cutscene will play out instead of a static array we set in the Project Settings.

I was able to expose the structs and variables, but I'm unable to expose Loading Screen as a reference so I can plug it into the target node.

HoaxXx commented 6 years ago

Yes, it would be nice to be able to change things like that or the array with "tips" in runtime.

sbnewsom commented 6 years ago

Actually, since I posted this, I have made the Loading system accessible through blueprints with the ability to change any settings at any moment at runtime. I might clean up the code and push it to the repository!

HoaxXx commented 6 years ago

That would be very welcome.

OfficialNoms commented 6 years ago

Have you managed to do this? The ability to control some aspects of this plugin would be very useful.

4MBInteractive commented 6 years ago

Hey guys, created a struct variable and can see some settings in my blueprint but it doesn't seem to update at all, always sticks to the default settings. How have you got this working?