Open Keate opened 5 years ago
In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor
add code like this
if(UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { IModuleInterface* loadingScreen = FModuleManager::Get().GetModule(FName("LoadingScreen")); if (loadingScreen) { loadingScreen->ShutdownModule(); } }
In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor
add code like this
if(UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { IModuleInterface* loadingScreen = FModuleManager::Get().GetModule(FName("LoadingScreen")); if (loadingScreen) { loadingScreen->ShutdownModule(); } }
I mean work in HMD , the code looks like disable this module so that What I said above will not exist
After linking to oculus, the thread reports an error
In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor
add code like this
if(UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled()) { IModuleInterface* loadingScreen = FModuleManager::Get().GetModule(FName("LoadingScreen")); if (loadingScreen) { loadingScreen->ShutdownModule(); } }
I mean work in HMD , the code looks like disable this module so that What I said above will not exist
支持VR的话 我就不知道了
In my test, the support under PC is very good. In steadvr, the loading page can not be seen in the helmet, but it can be seen on the PC monitor. But when the level is loaded, the helmet has correctly jumped to the level and displayed, and the loading page is still on the PC monitor