ue4plugins / LoadingScreen

A plugin for Unreal Engine 4 to expose simple controls for managing load screens.
MIT License
507 stars 161 forks source link

Upgrade to 4.23 #60

Open lcdlv opened 5 years ago

lcdlv commented 5 years ago

Hi! Thanks for this amazing plugin. You can upgrade to 4.23? Thanks again!

Rob-bb commented 5 years ago

I think it works in 4.23 as is

AngelTs commented 5 years ago

No, its not work

AngelTs commented 5 years ago

The compilation is OK, but the plugin is not loaded: LogPluginManager: Mounting plugin LoadingScreen … [2019.10.03-09.07.51:426][ 0]LogClass: Warning: FLoadingScreenDescription::PlaybackType is not initialized properly [2019.10.03-09.07.51:427][ 0]LogAutomationTest: Warning: FLoadingScreenDescription::PlaybackType is not initialized properly … [2019.10.03-09.11.13:432][277]LogModuleManager: Shutting down and abandoning module LoadingScreen (246)

AngelTs commented 5 years ago

I managed to start this plug-in as a project plug-in under UE4.23. The correct LoadingScreen.uplugin is: { "FileVersion": 3,

"Version": 1, "VersionName": "1.0", "FriendlyName": "Loading Screen", "Description": "A simple loading screen plug-in.", "Category": "Loading", "CreatedBy": "Epic Games, Inc.", "CreatedByURL": "https://www.epicgames.com", "DocsURL": "https://github.com/ue4plugins/LoadingScreen", "SupportURL": "https://github.com/ue4plugins/LoadingScreen/issues", "EngineVersion": "4.23.0", "EnabledByDefault": true, "CanContainContent": true, "Installed": true, "Modules": [ { "Name": "LoadingScreen", "Type": "Runtime", "LoadingPhase": "PreLoadingScreen", "WhitelistPlatforms": [ "Win64", "Win32" ] } ] }

eusru commented 4 years ago

@AngelTs in 4.24,it seems only can run in package exe ,or vs buid configure set as Debug or Development. if i try to build with Development Editor or Debug Editor , run Standalone , i can see loadingscreen and soon crashed wont load my level